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Unnamed File 000013.bina
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1999-11-11
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/* ********* GOLD RUSH ********** */
/* 4 MAY 99 */
#include_drs random_map.def 54000
ai_info_map_type GOLD_RUSH
/* ****************************************************** */
<PLAYER_SETUP>
random_placement /* note this is only currently valid entry */
/* ****************************************************** */
<LAND_GENERATION>
base_terrain GRASS
/* CREATE BADLANDS IN THE MIDDLE */
/* EMPTY LAND */
create_land
{
terrain_type DIRT
land_percent 85
left_border 15
right_border 15
top_border 15
bottom_border 15
zone 16
min_placement_distance 100
}
/* GOOD STUFF */
create_land
{
terrain_type DIRT
land_percent 5
left_border 40
right_border 40
top_border 40
bottom_border 40
zone 15
land_id 22
}
create_player_lands
{
terrain_type GRASS
land_percent 50
base_size 9
other_zone_avoidance_distance 7
set_zone_by_team
}
/* ****************************************************** */
<TERRAIN_GENERATION>
create_terrain FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 5
land_percent 12
number_of_clumps 10
set_avoid_player_start_areas
set_scale_by_groups
}
create_terrain FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 5
land_percent 5
number_of_clumps 20
set_avoid_player_start_areas
set_scale_by_groups
}
/* LAKEAGE */
create_terrain WATER
{
base_terrain GRASS
land_percent 1
number_of_clumps 4
spacing_to_other_terrain_types 1
set_avoid_player_start_areas
set_flat_terrain_only
}
create_terrain MED_WATER
{
base_terrain WATER
land_percent 1
number_of_clumps 4
spacing_to_other_terrain_types 1
set_avoid_player_start_areas
set_flat_terrain_only
}
create_terrain DESERT
{
base_terrain DIRT
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 8
set_scale_by_size
}
create_terrain GRASS3
{
base_terrain GRASS
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
/* ****************************************************** */
<OBJECTS_GENERATION>
/* PLAYER START OBJECTS */
#include_drs std_resources.inc 54101
create_object DEER
{
number_of_objects 6
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 19
}
/* RESOURCES IN THE MIDDLE */
create_object GOLD
{
terrain_to_place_on DIRT
number_of_objects 12
number_of_groups 6
group_variance 4
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_group_placement 5
place_on_specific_land_id 22
max_distance_to_players 14
}
create_object WOLF
{
terrain_to_place_on DIRT
number_of_objects 4
number_of_groups 4
set_loose_grouping
set_gaia_object_only
min_distance_to_players 25
}
/* SCATTERED STONE */
create_object STONE
{
number_of_groups 1
number_of_objects 6
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
set_scaling_to_player_number
min_distance_to_players 20
max_distance_to_players 45
min_distance_group_placement 9
}
if LARGE_MAP
create_object STONE
{
number_of_groups 1
number_of_objects 6
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
max_distance_to_players 120
min_distance_group_placement 9
}
endif
if HUGE_MAP
create_object STONE
{
number_of_groups 2
number_of_objects 6
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
max_distance_to_players 120
min_distance_group_placement 9
}
endif
if GIGANTIC_MAP
create_object STONE
{
number_of_groups 3
number_of_objects 4
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
max_distance_to_players 120
min_distance_group_placement 9
}
endif
/* ***** PRETTY TREES ********* */
create_object OAKTREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
create_object SHORE_FISH
{
number_of_objects 5
set_scaling_to_map_size
min_distance_group_placement 3
set_gaia_object_only
}
create_object SKELETON
{
number_of_objects 14
set_scaling_to_map_size
set_gaia_object_only
terrain_to_place_on DIRT
}
/* ****************************************************** */
<ELEVATION_GENERATION>
create_elevation 5
{
base_terrain GRASS
number_of_clumps 14
number_of_tiles 2000
set_scale_by_groups
set_scale_by_size
}
create_elevation 7
{
base_terrain DIRT
number_of_clumps 14
number_of_tiles 2000
set_scale_by_groups
set_scale_by_size
}
<CLIFF_GENERATION>
min_number_of_cliffs 5
max_number_of_cliffs 10
min_length_of_cliff 4
max_length_of_cliff 10
cliff_curliness 10
min_distance_cliffs 3
/* ****************************************************** */
/* <CONNECTION_GENERATION>
create_connect_teams_lands
{
replace_terrain GRASS DESERT
replace_terrain WATER SHALLOW
replace_terrain FOREST DIRT2
replace_terrain PALM_DESERT DIRT2
terrain_cost WATER 7
terrain_cost FOREST 7
terrain_cost PALM_DESERT 7
terrain_cost SHALLOW 3
terrain_cost DESERT 1
terrain_cost GRASS 2
terrain_cost BEACH 7
terrain_size WATER 2 1
terrain_size GRASS 0 0
terrain_size FOREST 0 0
terrain_size PALM_DESERT 0 0
terrain_size DESERT 0 0
} */